If you play video games, you eventually find out that it’s not a good idea to kill all the monsters. You don’t have to kill everyone. For effective and elegant gaming, it’s better to kill what you need to kill then move on very quickly. That means, in practical terms: do not try to win every argument, do not try to solve all your problems. In fact, leave most of your problems alone. Do not resolve your conflicts, do not fix what’s broken. Leave most of it alone. Dedicate your time, your consciousness, only to what’s important. Let everything else fall as it may.
How far can gaming help us know ourselves?
If a video game is created as a work of art, and it’s taken beyond the comercial need to be liked, cute, or merely pleasing to most, it can really take us to a confrontation with our shadow. A game like Off or Journey can bring us to an inner space where the psychological barriers are dissolved, and we come to face the fact that morality and reality itself are mostly a matter of programmed and artificial choices. We come to find that we operate within imaginary boundaries created by socially imposed habits—rigid forms and agreements created by blind repetition and language.
A brave gamer, with the right game, can go beyond artificial agreements and seemingly solid forms, breaking all obstacles of perception and thus begin to take ownership and responsibility for one’s own life and one’s own perception.